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Sethian, James Albert

Level Set Methods and Fast Marching Methods: Evolving Interfaces in Computational Geometry, Fluid Mechanics, Computer Vision, and Materials Science

Level Set Methods and Fast Marching Methods: Evolving Interfaces in Computational Geometry, Fluid Mechanics, Computer Vision, and Materials Science

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Cambridge, U.K.; New York: Cambridge University Press, 1999. Second edition. Octavo in black wrappers; b&w illus.; 378 pp., 24 cm. Near fine copy with light edgewear; Dr. Glaser's personal library spine label on spine tail and will not be removed to avoid damaging the wrappers; aside from notes, pages are clean, bright and free of marks and creases; binding is tight. . Paperback. ISBN: 0521642043

In English. Copy from library of Nobel laureate Dr. Donald A. Glaser, inventor of the bubble chamber; includes his notes in red ink throughout; search keyword DGLSR for more collectible titles from the Glaser library; Second edition Series: Cambridge monographs on applied and computational mathematics 3; Abstract: "This book is an introduction to level set methods and fast marching methods, which are powerful numerical techniques for analyzing and computing interface motion in a host of settings. They rely on a fundamental shift in how one views moving boundaries, rethinking the natural geometric Lagrangian perspective and exchanging it for an Eulerian, initial value partial differential equation perspective. The resulting numerical techniques can be used to track three dimensional complex fronts that can develop sharp corners and change topology as they evolve." "This new edition of Professor Sethian's successful text includes the latest advances in fast marching methods and extends the original volume to cover new areas of application." "This book will be a useful resource for mathematicians, applied scientists, practicing engineers, computer graphic artists, and anyone interested in the evolution of boundaries and interfaces."--Back cover Contents: Equations of motion for moving interfaces; Theory and algorithms; Efficiency, adaptovoty, and extensions; Applications.

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